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AMD to introduce Radeon Super Resolution (RSR) technology that works in “all” games - Printable Version

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AMD to introduce Radeon Super Resolution (RSR) technology that works in “all” games - harlan4096 - 30 December 21

Quote:
[Image: AMD-Radeon-Super-Resolution-Logo-1800x540.jpg]

AMD couldn’t just let NVIDIA Image Scaling steal any attention from FSR, which is why the company has been working on a new implementation of its FSR technology, this time, however, working in ‘nearly’ all games.

The word ‘nearly’ is actually pretty straightforward, the technology will only work with games that support exclusive full-screen mode, which does not sound like a huge issue.

According to our information, RSR is based on FSR 1.0 algorithm and will work through the Radeon software driver. The technology will therefore overcome the biggest issue of proprietary super-resolution technologies, which is a requirement to be implemented in a specific place in the graphics pipeline. This is usually needed to prevent issues with user interfaces, which are usually rendered at native resolution. In other words, RSR will not require game developer support but will work independently through a Radeon driver.

AMD Radeon Super Resolution will be released in January 2022. It will be supported by RDNA1 and RDNA2 architectures (RX 5000 and newer). We currently do not have any other information that would suggest support for older GPUs or games with borderless fullscreen mode, but those might be added at some point in the future. More details are likely to be unveiled at CES 2022.
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RE: AMD to introduce Radeon Super Resolution (RSR) technology that works in “all” games - harlan4096 - 30 December 21

Additional Info: https://www.tomshardware.com/news/amd-reportedly-preps-radeon-super-resolution-rsr-to-democratize-fsr-technology