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06 April 25, 10:02
Quote:NVIDIA releases full source code of PhysX
Now with GPU compute files as well.
![[Image: PHYSX-NVIDIA-HERO-1200x624.jpg]](https://cdn.videocardz.com/1/2025/02/PHYSX-NVIDIA-HERO-1200x624.jpg)
It has been reported that NVIDIA has released its GPU acceleration library for physics as open source. A technology that many years ago was just an important selling point, like ray tracing or upscaling, has been integrated into many games, many of which are still being played today.
NVIDIA released its PhysX library to GitHub a few years ago, but as noted by Wccftech, this release wasn’t fully open source. Only recently has NVIDIA updated its PhysX GitHub library with the full SDK source code, including the GPU acceleration part.
For this occasion, NVIDIA has released this message:
Quote:We’re excited to share that the latest update to the PhysX SDK now includes all the GPU source code, fully licensed under BSD-3!
Related Story Since PhysX Games Are A Problem On NVIDIA RTX 50 GPUs, This User Combined RTX 5090 With RTX 3050 To Solve The Performance Issue
With over 500 CUDA kernels powering features such as rigid body dynamics, fluid simulation, and deformable objects, GPU PhysX represents one of the most advanced real-time simulation use cases of CUDA and GPU programming. We hope this release will be a valuable resource for learning, experimentation, and development across the community.
In addition, we’re also open-sourcing the full GPU compute shader implementation of the Flow SDK, our real-time, sparse grid–based fluid simulation library.
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