Nvidia Pascal GPUs will get ray tracing drivers in April
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[Image: WwBCPl4.0.0.1464078477.0.jpg]

How do you convince gamers that they’re getting their money’s worth from a $500+ graphics card? Nvidia’s latest technique is pretty smart — it’s taking real-time ray tracing, an eye-popping if barely adopted feature previously exclusive to its pricey new RTX-series graphics cards, and bringing it to a whole bunch of older Nvidia GTX-series GPUs that can’t ray trace to save their lives.

I’m partly joking. It’s pretty cool that I’ll soon be able to try out some “basic” DirectX Raytracing with my nearly three-year-old Nvidia GeForce GTX 1080 GPU! Here are the other graphics cards and chips that should be able to take advantage with a driver update this April:

[Image: geforce_rtx_gtx_dxr_supported_gpus_march_2019.png]

But seriously:

Nvidia’s blog post seems explicitly designed to show that only the most expensive RTX-series GPUs can remotely approach 60fps framerates in modern games with ray tracing enabled.

Just look at the company’s comparisons charts for a few popular games with ray tracing enabled — and note that the “best case scenario” on the right requires DLSS, another feature that’s still exclusive to the pricier RTX series GPUs.
Source : https://www.theverge.com/2019/3/18/18271...pu-support
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