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Quote:Anti-Lag 2 is no more?
![[Image: FSR-LATENCY-REDUCTION-2-HERO-1200x624.jpg]](https://cdn.videocardz.com/1/2026/03/FSR-LATENCY-REDUCTION-2-HERO-1200x624.jpg)
As you may recall, around November, just weeks before the Redstone release, AMD made a quiet change to its technology stack. With AMD, it is often hard to keep track of what the company is doing, because it tends to leave many changes unannounced. The quiet renaming of various FidelityFX technologies to simply “FSR” was not officially highlighted and was only noticed after we spotted the change on AMD’s website.
As a result, FidelityFX Super Resolution simply became FSR Upscaling. Frame Generation also received the FSR prefix, and AMD added FSR Ray Regeneration and Radiance Caching alongside the Redstone release. Redstone is easily AMD’s slowest technology rollout yet. It is currently available in just two games, and not even with the full stack, because Radiance Caching is not available anywhere yet.
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