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Apple’s Universal Purchase Concept Explained
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Quote:The debut of new software updates for iPhone, Apple Watch, and Mac represented the perfect opportunity for Apple to also introduce the new universal purchase concept.
 
First discovered earlier this year, the universal purchase is, just like its name suggests, a purchase that you make in one store and which then is valid in the entire Apple ecosystem.
In other words, if you purchase an iPhone app that uses this new concept, then you technically own the app on all the other Apple platforms, including on Mac. So you buy the app once and use it on any Apple product.
 
At this point, the universal purchase system supports the following operating systems:
  • iOS
  • iPadOS
  • watchOS
  • macOS
  • tvOS
In other words, these are the platforms where you can buy an app and use it on your devices, as long as the developer adopts this new system.
“Distribute iOS, iPadOS, watchOS, macOS, and tvOS versions of your app as a universal purchase to let customers easily enjoy your app and in‑app purchases across platforms. They’ll only need to purchase once on the App Store,” Apple explains in developer documentation.
 
Technically, all the work that must be done for a universal purchase takes place on the developer side. App makers need to use a single bundle ID for their apps, which also must be associated with the same app record in App Store Connect.
 
“Upload your apps to the app record using a single bundle ID. While the bundle ID must match the bundle ID you enter in App Store Connect, the apps can have different version numbers and build strings. After you upload a build to App Store Connect, you can’t change the bundle ID or delete the App ID in your developer account,” Apple says.

Read more: https://news.softpedia.com/news/apple-s-...9556.shtml
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Apple’s Universal Purchase Concept Explained - by silversurfer - 26 March 20, 13:17

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