08 June 24, 07:37
Quote:Frame Generation times 3Continue Reading
Lossless Scaling 2.9 update can now generate two extra frames.
What’s next for upscaling and frame generation technology is something that every GPU enthusiast is wondering. GPU vendors will continue to innovate and launch even more advanced algorithms that will require less power to deliver even better image quality. Meanwhile, Microsoft is trying to standardize the upscaling part by combining all technologies into a single API.
To get an even more lifelike experience, users need faster monitors and GPUs that can deliver these framerates. There are no 8K monitors for gamers yet, so GPU vendors are now doing their best to catch up with the fastest 1440p/4K monitors, which can already reach 480Hz. Probably in a few years, 1000Hz monitors will also be available, as such prototypes have already been presented. As mentioned by BlurBusters, to get a photorealistic experience, frame generation should be able to operate at a 10-to-1 ratio. The goal is to provide a lagless and artifact-free experience. This will be possible only if frame generation catches up and starts generating more than one frame at a time.
The first attempt at doing so is not by AMD, NVIDIA, or Intel. It’s a popular third-party tool that injects upscaling and frame generation into games, per user choice. The Lossless Scaling app has been around for a few years, but development has really kicked off since the tool received temporal upscaling support and later frame generation.
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