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11 hours ago
Quote:AMD releases FSR SDK 2.3 with Ray Regeneration 1.2.0
FSR Ray Regeneration gets new denoising options.
![[Image: AMD-FSR-RAY-REGENERATION-1.2-1200x675.webp]](https://cdn.videocardz.com/1/2026/06/AMD-FSR-RAY-REGENERATION-1.2-1200x675.webp)
AMD has released FSR SDK 2.3.0 through GPUOpen and GitHub. The new package updates several AMD FSR Redstone DLL-based machine learning technologies, but it does not introduce a new effect.
Ray Regeneration 1.2
The main ray tracing update is AMD FSR Ray Regeneration 1.2.0. According to AMD, the new version adds optional ambient occlusion denoising and optional specular occlusion denoising. AMD also added checkerboard rendering support, new debug options and validation support.
This is not just a small DLL refresh for developers. AMD lists API-breaking changes for Ray Regeneration 1.2.0, including the removal of the fuse mode API, changes to logging, new matrix handling, signed linear depth changes and new signal API entries. Developers updating from Ray Regeneration 1.1 may need integration changes.
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