14 November 24, 10:25
Quote:New DLSS just dropped
Enthusiasts have already noticed that the new DLSS (Deep Learning Super Sampling) library has a smaller size compared to the previous release. The newest GeForce 566.14 drivers introduce the DLSS 3.8.10 package, which is now said to have a reduced number of preset profiles.
NVIDIA DLSS offers various profiles that, depending on the game, quality, or simply developer or user preference, can deliver better image quality, reduced ghosting, and similar improvements. In practice, newer profiles are intended to replace older profiles, but keeping older profiles ensures that the quality will be preserved for games already using them.
As a reminder, NVIDIA introduced a new E-Profile with the DLSS 3.7.0 released in August this year. This profile has become the default “Quality” profile, which, compared to the previous release, improved quality and provided sharper images. It appears that NVIDIA is now removing the A, B, C, and D profiles that were designed for other scenarios, as shown below (picture from NVIDIA DLSS developer files):
DLSS 3.8.10 presets (✅used, ❌removed):Continue Reading...
- ❌ Preset A (intended for Perf/Balanced/Quality modes): An older variant best suited to combat ghosting for elements with missing inputs (such as motion vectors)
- ❌ Preset B (intended for Ultra Perf mode): Similar to Preset A but for Ultra Performance mode
- ❌ Preset C (intended for Perf/Balanced/Quality modes): Preset which generally favors current frame information. Generally well-suited for fast-paced game content
- ❌ Preset D (intended for Perf/Balanced/Quality modes): Similar to Preset E. Preset E is generally recommended over Preset D.
- ✅ Preset E (intended for Perf/Balanced/Quality modes): The default preset for Perf/Balanced/Quality mode. Generally, favors image stability
- ✅ Preset F (intended for Ultra Perf/DLAA modes): The default preset for Ultra Perf and DLAA modes.
- ❔ Preset G (Unused)