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Quote:Frame generation for everyone on Linux

Currently, a bit of a chore to use. 


[Image: LSFG-VK-HERO-1200x624.jpg]

Lossless Scaling is a paid tool that enables both upscaling and frame generation on supported hardware. It operates at the system level, not as a native in-game feature or a driver-based solution. We’ve mentioned this tool several times because it receives frequent updates and, despite being a paid product, it has earned very positive reviews.

It appears that some fans of the tool have forked the concept to Linux, focusing specifically on the frame generation feature. This could mean that frame generation support may soon expand to more games.

While NVIDIA’s DLSS support is limited by game and hardware compatibility, AMD’s FSR Frame Generation is generally easier for both gamers and developers to implement. There’s also a method to replace DLSS with FSR FG, though it’s still not a native solution. The Lossless Scaling approach skips the need for both DLSS and FSR entirely, using standalone software that could potentially work across more GPU vendors.

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